

After one of the arms goes down, Skeletron gains the ability to shoot skulls with a small homing effect when it's not spinning. Moreover, the hands can inflict the Slow debuff on you, and its spin attack is much faster than in Normal Mode. As such, you're forced to detach the arms from it in order to progress. This means that almost every weapon at that point will not do more than 1 damage without a critical hit. Skeletron's head has 60 defense until one of its hands go down. When enraged Skeletron acts just like the Dungeon Guardian gaining extreme amounts of damage and defense, instantly killing players while only taking 1 or 2 damage from all attacks. You can also use this time to deal damage to them, but keep in mind that their defense isn't reduced.įailing to defeat it before 4:30 AM in-game will cause Skeletron to enrage. However, make sure to constantly move if the player gets hit by it, they might get stunlocked and take a lot of damage.ĭuring the spin attack, the hands will stay fixed in a uphanded position while Skeletron moves. The player should use the fastest weapon at their disposal to deal a lot of damage. During this attack, Skeletron's defense is lowered to zero, but gains more attack. Skeletron moves slowly, but they constantly follow the player. The arms don't have much health, so they can be detached fairly easily.Īfter some time, Skeletron will use its spinning attack.

Timing is key in order to defend from the hands: after dodging them, use your piercing weapons to deal damage to both arms (and Skeletron's skull, if it happens to align with them).

It can use both hands to have different timings and trajectories, so the player might get caught off-guard by trying to dodge its other hand. The player can dodge them by either jumping or running around. However, the main issue is their erratic trajectory. This attack is quite easy to predict, as it prepares them by pulling them back, so you can prepare to dodge them. It attacks the player by swiping its hands. In order to defeat it, you must kill the head. Skeletron is a large skeleton, composed of a head and 2 hands. It must then be defeated before all the involved players die. Kill Clothier at night, with Clothier Voodoo Doll.Determine what heroes you'd like to select while considering their speed categories, ensure you select all heroes of a particular speed category in the order that you want them to activate, and you can now manipulate when each hero will take their turn.Skeletron can be spawned by fulfilling one of these conditions: This behavior is the same for any heroes in a particular speed category.Īnd that's just about it. When Rogar is deselected, Tsume will move from turn 3 to turn 2, and re-adding Rogar will place him in turn 3, since he's still faster than Stone First who is a slow hero. So, if you want to swap Rogar's turn number with Tsume's, then you simply need to deselect Rogar, and then re-add him. If you decide that you want to change the order of the heroes you've selected for a particular speed category, keep in mind that the order you've selected them in is used to determine that order. If the defense does not have any fast heroes, then Willow will be the first hero to act. If you are attacking, then Willow will go after any fast heroes on the defensive side, if any. If you are defending, then Willow will always go first. Their turn order would be Willow, Rogar, Tsume, and Stone Fist. Rogar Stonecrusher (normal), Tsume (normal), Stone Fist (slow), Willow Swift (fast) Heroes will be assigned a turn based on their speed category and the order they were selected in.įor example, consider the following selection of heroes and their speed categories: As you select heroes for your raid/defense, they will be assigned a number. When selecting heroes to attack or defend, their selection order will set their turn order. In all cases, a hero for the defensive player will go first if he/she has a hero in that speed category. Then all normal heroes will take their turns, followed by the slow heroes. All fast heroes will go before the other heroes, one at a time. Heroes in general fall under one of three different speed categories: fast, normal, and slow. All information here is the result of actual game play.

#Dungeon boss game performance slow Patch#
A recent patch has made some changes for how heroes take turns during raids.
